Last Asylum: PlagueKingdom #217
ENUTC

These times are kingdom #217’s. Every event below fires on this server at the times shown; another kingdom has its own anchors and its own schedule. What does hold everywhere is the mechanics — how an event scores, what it drops, how to prepare. Check the evidence badge on each section before relying on a time.

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Canyon Conquest

Alliance-vs-alliance league tournament, confirmed live on #217 (4 Aug 2026). Round-robin across 3 lanes for 3 flags, five rounds per cycle. Exact recurrence day/time is still unconfirmed — see the schedule tracker in the Tools tab.

Canyon Conquest — format22 points · 1 table

Now live on #217.

  • Registration — alliances sign up during the registration window.
  • Matching — registered alliances are drawn into a group.
  • Preparation — a fixed window before fighting opens, used to set rally leads and marches.
  • Battle — runs 5 days, round-robin: each alliance in the group faces each of the others.
  • Settlement — standings lock and rewards are distributed.

Requirements to participate

  • Sanctuary Lv.10 or higher.
  • At least 15 members must register in the alliance, or the alliance cannot participate at all.

Registration Phase

  • Doctors register individually, choosing a lane (Left / Mid / Right) and setting up their own team — there is no alliance-wide auto-assignment.
  • Registered teams do not occupy march queues, and soldiers will not die in Canyon Conquest — it's a consequence-free format for troop losses.
  • Max troops per lane scales with the alliance's league tier (see table below); within that cap, higher-Might teams participate first.
  • Once the alliance enters, every registered member gets rewards — including those who registered but didn't end up participating. Unregistered members get nothing.
  • If a registered member leaves the alliance after the matching phase begins, their troops still fight, but that player receives no reward.

Matching Phase

  • Six alliances of similar league rank are grouped randomly. Fewer than six still forms a group; an odd alliance count gives one alliance a bye, which counts as an automatic win that round.
  • Registered alliances cannot be disbanded before the Conquest ends.

Preparation Phase

  • Format is group round-robin: each alliance fights each of the other five in its group separately, five rounds total.
  • A preparation window precedes each round. Leaders and Officers can move all troops from one lane to another, or reassign a single team — but once the window ends and battlefield cleanup begins, no further redeployment is allowed until the next round's prep window.

Battle Phase

  • Both alliances compete across 3 lanes for 3 flags simultaneously.
  • Combat is a relay: teams on each lane fight in turn, the winner carries remaining troops into the next fight. Each team can only fight a maximum number of times before being forced out — 2 fights at Rookie/Novice/Beginner league, 3 fights at Elite league and above.
  • First side to clear all enemy troops on a lane wins that lane's flag. Most flags captured wins the round (3 points); an even split is a draw (1 point each).
  • Fight order within a lane is fixed: teams enter combat sorted by Might, lowest to highest, and this order cannot be changed once set.

Settlement Phase

  • After all 5 rounds, alliances are ranked by total points within their group; ties are broken by the alliance's total deployed troop Might.
  • Per-round rewards (victory/defeat) are issued based on that round's result, and separate kill rewards are issued based on enemy troops each doctor's own troops defeated.

League tiers

LeagueMedal rangeKill limit (fights per team)Max participants per lane
Rookie0–499215
Novice500–1,499215
Beginner1,500–2,799215
Elite2,800–4,499320
Epic4,500–6,999320
Mythic7,000+320

"Kill limit" here is the in-game label for fights-per-team before forced exit (see Battle Phase above), not a literal cap on kills. In each battle, a team that reaches the max enemy-troop-kill count for its tier is also forced to exit early.

Live example, Novice League registration screen: 1,000 trophies shown as the league's own threshold display; the alliance's registration count read 57 against the 15-member minimum — comfortably clear. A separate live deployment screen for a 15-cap (lower league) lane showed Left Lane at 20/15 registered (158M Might), Mid at 19/15 (156M), Right at 19/15 (156M) — confirming registration can exceed the participation cap, with the top-15-by-Might actually fighting and the rest still credited for registering.