These times are kingdom #217’s. Every event below fires on this server at the times shown; another kingdom has its own anchors and its own schedule. What does hold everywhere is the mechanics — how an event scores, what it drops, how to prepare. Check the evidence badge on each section before relying on a time.
Canyon Conquest
Alliance-vs-alliance league tournament, confirmed live on #217 (4 Aug 2026). Round-robin across 3 lanes for 3 flags, five rounds per cycle. Exact recurrence day/time is still unconfirmed — see the schedule tracker in the Tools tab.
Canyon Conquest — format22 points · 1 table
Now live on #217.
- Registration — alliances sign up during the registration window.
- Matching — registered alliances are drawn into a group.
- Preparation — a fixed window before fighting opens, used to set rally leads and marches.
- Battle — runs 5 days, round-robin: each alliance in the group faces each of the others.
- Settlement — standings lock and rewards are distributed.
Requirements to participate
- Sanctuary Lv.10 or higher.
- At least 15 members must register in the alliance, or the alliance cannot participate at all.
Registration Phase
- Doctors register individually, choosing a lane (Left / Mid / Right) and setting up their own team — there is no alliance-wide auto-assignment.
- Registered teams do not occupy march queues, and soldiers will not die in Canyon Conquest — it's a consequence-free format for troop losses.
- Max troops per lane scales with the alliance's league tier (see table below); within that cap, higher-Might teams participate first.
- Once the alliance enters, every registered member gets rewards — including those who registered but didn't end up participating. Unregistered members get nothing.
- If a registered member leaves the alliance after the matching phase begins, their troops still fight, but that player receives no reward.
Matching Phase
- Six alliances of similar league rank are grouped randomly. Fewer than six still forms a group; an odd alliance count gives one alliance a bye, which counts as an automatic win that round.
- Registered alliances cannot be disbanded before the Conquest ends.
Preparation Phase
- Format is group round-robin: each alliance fights each of the other five in its group separately, five rounds total.
- A preparation window precedes each round. Leaders and Officers can move all troops from one lane to another, or reassign a single team — but once the window ends and battlefield cleanup begins, no further redeployment is allowed until the next round's prep window.
Battle Phase
- Both alliances compete across 3 lanes for 3 flags simultaneously.
- Combat is a relay: teams on each lane fight in turn, the winner carries remaining troops into the next fight. Each team can only fight a maximum number of times before being forced out — 2 fights at Rookie/Novice/Beginner league, 3 fights at Elite league and above.
- First side to clear all enemy troops on a lane wins that lane's flag. Most flags captured wins the round (3 points); an even split is a draw (1 point each).
- Fight order within a lane is fixed: teams enter combat sorted by Might, lowest to highest, and this order cannot be changed once set.
Settlement Phase
- After all 5 rounds, alliances are ranked by total points within their group; ties are broken by the alliance's total deployed troop Might.
- Per-round rewards (victory/defeat) are issued based on that round's result, and separate kill rewards are issued based on enemy troops each doctor's own troops defeated.
League tiers
| League | Medal range | Kill limit (fights per team) | Max participants per lane |
|---|---|---|---|
| Rookie | 0–499 | 2 | 15 |
| Novice | 500–1,499 | 2 | 15 |
| Beginner | 1,500–2,799 | 2 | 15 |
| Elite | 2,800–4,499 | 3 | 20 |
| Epic | 4,500–6,999 | 3 | 20 |
| Mythic | 7,000+ | 3 | 20 |
"Kill limit" here is the in-game label for fights-per-team before forced exit (see Battle Phase above), not a literal cap on kills. In each battle, a team that reaches the max enemy-troop-kill count for its tier is also forced to exit early.
Live example, Novice League registration screen: 1,000 trophies shown as the league's own threshold display; the alliance's registration count read 57 against the 15-member minimum — comfortably clear. A separate live deployment screen for a 15-cap (lower league) lane showed Left Lane at 20/15 registered (158M Might), Mid at 19/15 (156M), Right at 19/15 (156M) — confirming registration can exceed the participation cap, with the top-15-by-Might actually fighting and the rest still credited for registering.