Last Asylum: PlagueKingdom #217
ENUTC

These times are kingdom #217’s. Every event below fires on this server at the times shown; another kingdom has its own anchors and its own schedule. What does hold everywhere is the mechanics — how an event scores, what it drops, how to prepare. Check the evidence badge on each section before relying on a time.

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Alliance Duel

Runs Monday–Saturday against a matched rival alliance. One themed phase per day; each day's result settles at server midnight (00:00 GMT−2), and whoever wins more of the 6 phases wins the week. No Alliance Duel activity on Sunday.

New to this event? Start here
What it is

Your alliance versus a matched rival alliance, Monday to Saturday, one theme per day. Nothing runs on Sunday. Each day settles at 00:00 server time.

How to score

Do the tasks listed for that day. The exact tasks and their point values are in the day-by-day list above — open the day you are on.

Where the points actually are

The values are wildly uneven, so ordering matters more than effort:

  • Send a UR Caravan — 220,000. The single biggest line in the week.
  • Execute a UR Covert Operation — 168,750.
  • Claim a completed Falcon Quest — 25,500. Confirmed: the point fires on claiming, not on completing — this is why hoarding completed-but-unclaimed quests and claiming them on a Falcon-Quest-scoring day is the correct strategy (see the Falcon Quest Planner tool).
  • Consume a UR Hero Shard — 20,500, Raven Essence 5,125, Study Scroll 615.
  • By contrast, gathering 100 grain is 10.2 and using a minute of speedup is 122.5. Do the big ones first; the small ones are filler.
Common mistakes
  • Spending speedups on the wrong day. Construction speedups score on building days, research on Wednesday, training on Friday — check the theme before you burn anything.
  • Forgetting that switching alliance mid-duel forfeits your alliance points for that day.
DayPhaseFocus
MondayPhase 1Enhance Raven
TuesdayPhase 2Territory Development
WednesdayPhase 3Tech Research
ThursdayPhase 4Hero Growth
FridayPhase 5War Preparation
SaturdayPhase 6Raid the Enemy
Daily settlement is always server 00:00 — converted to your time, that's --:--(shifts by one calendar day either side of server midnight depending on your timezone). Phase 6 (Raid) is when you can attack the opposing alliance's territory directly for points.

Daily task list & points per phase (tap a day to expand):

Monday — Phase 1: Enhance Raven9 tasks
Consume 1 Stamina+307.5
Complete Falcon Quest once+25,500.0
Use 660 Antitoxin+2.0
Buy a pack containing Diamonds [1 Diamond]+30.0
Gather 100 Grain+10.2
Gather 100 Timber+10.2
Gather 60 Herbs+10.2
Consume 1 Raven Fruit+6.1
Consume 1 Raven Essence+5,125.0
Tuesday — Phase 2: Territory Development6 tasks
Buy a pack containing Diamonds [1 Diamond]+30.0
Use 1m Construction Speedup+122.5
Increase 1 Building Might+23.0
Execute 1 UR Covert Operation+168,750.0
Dispatch a UR Caravan+220,000.0
Recruit survivor once+3,300.0
Wednesday — Phase 3: Tech Research12 tasks
Complete Falcon Quest once+25,500.0
Buy a pack containing Diamonds [1 Diamond]+30.0
Use 1m Research Speedup+122.5
Consume 1 Study Scroll+615.0
Increase 1 Tech Might+22.5
For each Lv.1 Raven Gear Chest opened+2,255.0
For each Lv.2 Raven Gear Chest opened+6,765.0
For each Lv.3 Raven Gear Chest opened+20,500.0
For each Lv.4 Raven Gear Chest opened+61,500.0
For each Lv.5 Raven Gear Chest opened+184,500.0
For each Lv.6 Raven Gear Chest opened+553,500.0
For each Lv.7 Raven Gear Chest opened+1,660,500.0
Thursday — Phase 4: Hero Growth7 tasks
Use 660 Antitoxin+2.0
Buy a pack containing Diamonds [1 Diamond]+30.0
Recruit heroes once+3,675.0
Consume 1 UR Hero Shard+20,500.0
Consume 1 SSR Hero Shard+7,175.0
Consume 1 SR Hero Shard+2,050.0
Use 1 Skill Badge+20.5
Friday — Phase 5: War Preparation17 tasks
Complete Falcon Quest once+25,500.0
Buy a pack containing Diamonds [1 Diamond]+30.0
Use 1m Construction Speedup+122.5
Increase 1 Building Might+23.0
Use 1m Research Speedup+122.5
Increase 1 Tech Might+22.5
Use 1m Training Boost+122.5
Train 1 Lv.1 soldier+47.0
Train 1 Lv.2 soldier+70.5
Train 1 Lv.3 soldier+94.0
Train 1 Lv.4 soldier+117.5
Train 1 Lv.5 soldier+141.0
Train 1 Lv.6 soldier+164.5
Train 1 Lv.7 soldier+188.0
Train 1 Lv.8 soldier+211.5
Train 1 Lv.9 soldier+235.0
Train 1 Lv.10 soldier+258.5
Saturday — Phase 6: Raid the Enemy37 tasks
Buy a pack containing Diamonds [1 Diamond]+30.0
Use 1m Construction Speedup+122.5
Execute 1 UR Covert Operation+168,750.0
Use 1m Research Speedup+122.5
Use 1m Training Boost+122.5
Use 1m Healing Speedup+122.5
For each Lv.1 soldier defeated (specific match)+23.5
For each Lv.2 soldier defeated (specific match)+35.2
For each Lv.3 soldier defeated (specific match)+47.0
For each Lv.4 soldier defeated (specific match)+58.7
For each Lv.5 soldier defeated (specific match)+70.5
For each Lv.6 soldier defeated (specific match)+82.2
For each Lv.7 soldier defeated (specific match)+94.0
For each Lv.8 soldier defeated (specific match)+105.7
For each Lv.9 soldier defeated (specific match)+117.5
For each Lv.10 soldier defeated (specific match)+129.2
For each Lv.1 soldier defeated+4.7
For each Lv.2 soldier defeated+7.0
For each Lv.3 soldier defeated+9.4
For each Lv.4 soldier defeated+11.7
For each Lv.5 soldier defeated+14.1
For each Lv.6 soldier defeated+16.4
For each Lv.7 soldier defeated+18.8
For each Lv.8 soldier defeated+21.1
For each Lv.9 soldier defeated+23.5
For each Lv.10 soldier defeated+25.8
For each Lv.1 soldier lost+4.1
For each Lv.2 soldier lost+6.1
For each Lv.3 soldier lost+8.2
For each Lv.4 soldier lost+10.2
For each Lv.5 soldier lost+12.3
For each Lv.6 soldier lost+14.3
For each Lv.7 soldier lost+16.4
For each Lv.8 soldier lost+18.4
For each Lv.9 soldier lost+20.5
For each Lv.10 soldier lost+22.5
Dispatch a UR Caravan+220,000.0
Scoring & strategy4 points · 2 tables

How the week is scored

PhaseThemePoints
1 · MonEnhance Raven1
2 · TueTerritory Development2
3 · WedTech Research2
4 · ThuHero Growth2
5 · FriWar Preparation2
6 · SatRaid the Enemy4
Total available13

13 is deliberately odd, so a week can never end in a draw. 7 points wins outright — once your alliance is mathematically there, remaining phases can be skipped and items banked for next week. Saturday alone is worth 4, so a week can still be swung on the last day.

A seasonal "Points Buff" multiplies scoring on top of the base values

CategoryBonus
All points (excluding diamond purchases)+110%
Speedup points+50%
Kill points+30%
Covert Operation points+25%
Caravan points+20%

Read from an in-game "Points Buff" popup on Phase 6 (Raid the Enemy), 2 Aug 2026. Not yet confirmed whether this buff is a Phase-6-only bonus or applies kingdom-wide across all six phases for the duel's duration — treat the scope as unconfirmed until seen on another phase.

Entry & settlement

  • Matching runs every Sunday; the alliance needs 20 members and a top-32 might rank to be entered.
  • Each day settles at 00:00 server time (GMT−2).
  • Reward stages 4–9 stay locked until the corresponding Alliance Duel technology is researched — worth doing before chasing high stages.
  • Switching alliance mid-duel forfeits alliance points for that day; personal points are still earned.
Era 1 guide: it describes some activities that have not reached kingdom #217 yet (for example Exclusive Weapon shards and hero awakening materials). The task lists above come from in-game screenshots of our own server and are what actually applies here.
Phase-by-phase hoarding strategy 32 points

Written for other servers (S1, S13), not #217 — the author's own note says task lists can differ by server, and the sample point values shown (e.g. a Falcon Quest claim at 25,000) are close to but not identical with the 25,500 figure confirmed elsewhere on this page for #217; treat exact numbers here as illustrative rather than authoritative for our server. The strategy logic itself — what to hoard and when to spend it — is the useful part.

Core idea: hoard, then spend on the day it scores. The guide's own framing: this is the best way to maximise rewards with minimal spending. For big points, do the Alliance Duel research line (unlocks at Lab Lv.15). Suggested reward-tier rush order: tier 4–6 rewards, then all-points-up (Arena Expert tech) to Lv.20, then tier 7–9 rewards, then all-points-up to Lv.10, then max everything else. Once your alliance has clinched the week (7+ points, see the scoring table above), save further resources for next week's duel instead of spending into a result that's already decided.

Phase 1 · Enhance Raven (Monday)

  • Gather resources before the phase starts, not during it.
  • Save Falcon Quests over the weekend and claim them at the start of this phase. (Freya owners: claim 5 quests at once for the chest reward.)
  • Hoard Raven Fruit and Raven Essence, then spend it when a Raven Survival Battle round lines up — rally rather than solo where possible.
  • Leave squads out gathering resources; the gather itself scores.
  • Antitoxin scores on both Survival Battle (Enhance Hero) and the Duel — spend some here, but hold some back for Phase 4.
  • If a build queued on Day 1 (or earlier) runs past a day, don't tap the finish-hammer — let it sit queued rather than collecting it, and only claim it going into Day 2.
  • Epigraph Chests opened today each grant 1 UR Epigraph Shard on top of the normal contents — open them this day specifically.

Phase 2 · Territory Development (Tuesday)

  • Save Falcon Quests again for the next phase.
  • Once this phase ends, don't tap the hammer on a finished build — save the tap for Phase 5, and start your next building instead.
  • Spend building speedups here, including on recruiting survivors, Sanctuary construction, or Sanctuary prerequisites.
  • Upgrading small/low-level buildings scores, but only up to your own personal max — it's better to wait for a Building/Territory Survival Battle round to push past that.
  • Use saved Survivor Recruit Tickets.
  • Roll the UR Caravan.
  • Spend covert orders to roll UR quests, or refresh with diamonds if that's your habit.

Phase 3 · Tech Research (Wednesday)

  • Any tech upgrade that takes 1+ days should be started at or just before the Day-2→Day-3 reset, so its points land in this phase rather than the previous one.
  • If Alliance Duel research hasn't been started yet, this is the recommended phase to begin it, spending research speedups here.
  • Open Raven (Gear) chests today.
  • At the start of the phase, prioritise researching techs that consume Study Scroll.
  • Spend the Falcon Quests saved from Phase 2.

Phase 4 · Hero Growth (Thursday)

  • Save Falcon Quests again; save training speedups for Phase 5 rather than spending them here, though some can go toward Survival Battle points if wanted.
  • Focus on hero upgrades: main squad first (stars, then level and skills), then the second squad.
  • Spend stored RSS — Universal Shards and any banked EXP boxes.
  • Spend saved Skill Badges here specifically, since this is the phase they score in.
  • Use up saved Recruit Tickets.

Phase 5 · War Preparation (Friday)

  • Best to wait for a Troops Training Survival Battle round to line up with this phase for points.
  • Spend the Falcon Quests saved from Phase 4.
  • Spend construction and research speedups here, ideally timed to the corresponding Survival Battle rounds rather than immediately.

Phase 6 · Raid the Enemy (Saturday)

The guide's own framing: “This is a war game, not Farmville — there are no rules unless you and the enemy agree to some.”

  • Not planning to fight? Shield up so the enemy can't score off you, and spend the day on other tasks instead.
  • Defending or garrisoning alliance-mates only scores if you're stronger than the attacker.
  • Spend Covert Orders to roll UR quests.
  • Dispatch and roll the UR Caravan.
  • Attacking the opposing alliance's other bases (not their main target) still scores, just for smaller points.
Cross-reference: this page's own Saturday alliance policy (Kingdom vs Kingdom section) requires shield up all day until server reset for #217 specifically, dropping it only while personally attacking. That's a standing #217 leadership rule, not game mechanics, and it takes precedence over general Phase 6 tactics above where the two differ.
Entry rules and the six phases 7 points
  • Not every alliance qualifies. Only alliances with more than 20 members on Sunday and ranked in the top 32 by Might on the server are matched into a duel.
  • The six phases run sequentially Monday to Saturday. Their official names are Raven, Construction, Tech, Hero, Preparation and Raid — the player labels you will see on Discord (“Soldier Day”, “Troops”, “Battle Day”, “Kill Event”) are informal names for Preparation and Raid.
  • Phase 6, Raid, scores by attacking the opposing alliance’s territories and defeating soldiers.
  • Daily settlement is at 00:00 server time; the alliance with more total points that day wins the day. Each stage carries different winning points, and whoever holds more winning points at the end takes the duel.
  • Points unlock reward chests across stages 1–9. Stages 1–3 open by scoring alone; stages 4–9 must first be unlocked by researching specific techs in the Alliance Duel tech tree — an alliance that never researches them simply cannot claim the top six chests.
  • There are daily and weekly personal leaderboards in addition to the alliance score, settled at each respective settlement.
  • Switching alliances mid-duel costs the alliance, not you. A player who changes alliance during the duel contributes no alliance points that day, but still earns personal points and can still claim personal rewards.