Last Asylum: PlagueKingdom #217
ENUTC

These times are kingdom #217’s. Every event below fires on this server at the times shown; another kingdom has its own anchors and its own schedule. What does hold everywhere is the mechanics — how an event scores, what it drops, how to prepare. Check the evidence badge on each section before relying on a time.

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Undead Siege

Rally-driven PvE event against escalating Blight waves. Split out from Hunts & Rallies into its own section since it has enough confirmed detail (10 difficulty levels, wave mutations) to stand alone.

Undead Siege — formerly tracked here as "Death Prison" 7 points · 2 tables

The in-game tab is titled "Undead Siege"; "Death Prison" is kept here as a cross-reference to the community guide's name for the same event.

In-game flavor text: a death-row prison, shrouded in fog and ravaged by plague, has turned its inmates and guards into the Blights described below.

The alliance gathers clues by completing Falcon Quests. Once enough are gathered, R4 and R5 can dispatch Falcons to locate the prison and pick a difficulty; harder settings mean stronger Blights and better rewards. After a successful activation the search enters cooldown.

Deploy troops to fortifications ("on the wall") for this event — leaving them undeployed loses the fight. See "Fortifications" in Terms & Definitions for the general mechanic.

Falcon QuestClues
Defeat Rebels+300
Vanquish Blight Legion+300
Slay Wandering Blight+300
Clear Blights+10
Aid Alliance Members+10
Resource Recovery+10
Harvest Resources+10
Alliance Excavation+10

The three combat quests are worth thirty times any of the others. An alliance chasing activation should push those and treat the +10 tasks as incidental. The in-game clue bar (screenshot, 2 Aug 2026) confirms the threshold to unlock "Search Plan" is 300,000 clue points.

  • Eligibility: your territory must meet the minimum level for the chosen difficulty, you must have been in the alliance more than 48 hours with offline time under 72 hours, and your territory must not be in a cross-server state.
  • Blight attacks ignore shield protection. A shield will not save you here — position troops for defence instead.
  • Once a member’s territory is breached they are not targeted again for the rest of the event.
  • Personal rewards scale with waves you defend; alliance rewards scale with waves the alliance defends collectively, and are claimable only by members in the alliance over 48 hours.

Difficulty selection, all 10 levels (screenshot-verified, 2 Aug 2026)

LevelTerritory Lv. requiredEnemy Might
1152.4M
2153.3M
3174.2M
4206.1M
5208.0M
62111.5M
72314.0M
82517.4M
92620.2M
102724.5M

R4/R5 choose the difficulty when searching for the prison; higher levels need a higher territory level, field stronger enemies, and pay better rewards. Levels 9 and 10 additionally unlock the mutation mechanic below.

Wave mutations: Warden and Rabid Warden (Lv.9–10 only)

  • Warden: at waves 4, 8, 12, 16 and 20, 20% of the attacking troops (max 8) transform into a Warden before attacking. Defending against a Warden successfully offers a reward roll: Merit ×1 (33.5%), a Speedup item ×2 (33.25%), or a growth-resource bag ×2 (33.25%).
  • Rabid Warden: each time a Warden attacks, it has a 30% chance (max 3 per run) to further transform into a Rabid Warden, with enhanced rewards: Merit ×1 at a higher value (2.5K vs 500) (33%), Speedup ×4 (33%), growth-resource ×4 (33%), and two rare rolls at 0.5% each for growth-resource ×12 or Speedup ×12.
  • Both mutation tiers are garrison-defense rewards — you must participate in defending that wave and succeed to claim the roll.