Last Asylum: PlagueKingdom #217
ENUTC

Sanctuary Upgrades

Planning notes for pushing your Sanctuary level. The Sanctuary gates your hero level cap, so it is usually the building that decides how fast everything else can grow.

Want to track which prerequisite buildings you’ve already reached, with a notes box for your own build order? See Sanctuary Upgrade Checklist in the Tools tab — kept separate here so this guide stays a reference rather than a form.

Full upgrade table — Lv1 to Lv30 22 points · 2 tables

Several player-made infographics circulating on Discord are transcriptions of this same wiki page, so they don't independently corroborate it. The figures have since been checked cell by cell against a full-resolution rendering of the same table and match throughout.

Farms and Lumber are identical at every level, so they share one column below. Herbs are only required from Lv9 onwards.

LevelFarm / LumberHerbsStarsDiamondsBase build timeRequired buildings
Lv1FreeAlready Built
Lv2320:00:02
Lv3983170:00:03
Lv42,59819170:05:00Lumber Depot 1 · Granary 1 · Herb Storage 1
Lv519.7K2854*0:10:58Walls 3
Lv692.7K472460:34:23Walls 5
Lv7236K612681:30:40Training Grounds 4 · Alliance Hall 3
Lv8396K804683:01:35Training Grounds 6 · Alliance Hall 5
Lv9606K209K961,5794:16:50Walls 8 · Alliance Hall 7
Lv10749K233K1122,5655:35:23Walls 9 · Infirmary 7
Lv111.9M602K1421,7457:14:03Training Grounds 10 · Lab 7
Lv123.1M959K1558,9079:24:17Lab 11 · Walls 10 · Antitoxin Workshop 7
Lv133.5M1.1M1731,59112:13:33Lab 12 · Alliance Hall 11 · Farm 7
Lv144.9M1.6M1932,00515:53:38Lab 13 · Warrior Statue 12 · Lumberyard 7
Lv156.4M2.3M2012,60422:15:05Lab 14 · Training Grounds 14 · Herb Garden 7
Lv1611.9M4.0M2153,6501D 07:09:06Warrior Statue 14 · Lab 15 · Granary 7
Lv1716.3M5.0M2254,8441D 19:36:44Lab 16 · Barracks 15 · Lumber Depot 7
Lv1827.1M9.0M2316,4632D 13:03:27Lab 17 · Training Grounds 17 · Herb Storage 7
Lv1931.1M10.8M2377,2043D 13:28:48Lab 18 · Warrior Statue 17 · Antitoxin Workshop 10
Lv2057.0M17.5M24743,5454D 23:40:20Lab 19 · Alliance Hall 18 · Farm 10
Lv2181.2M26.3M254187,1926D 16:20:11Lab 20 · Training Grounds 20 · Lumberyard 10
Lv22106M34.8M260275,7648D 16:26:15Lab 21 · Warrior Statue 21 · Herb Garden 10
Lv23137M40.4M270293,74211D 06:58:07Lab 22 · Infirmary 22 · Granary 10
Lv24168M55.1M282304,87915D 19:21:22Lab 23 · Walls 23 · Lumber Depot 10
Lv25260M91.2M292676,73922D 03:05:55Lab 24 · Training Grounds 24 · Herb Storage 10
Lv26362M115M304798,16530D 23:32:17Lab 25 · Warrior Statue 25 · Antitoxin Workshop 13
Lv27512M158M3141,156,83543D 08:57:12Lab 26 · Training Grounds 26 · Farm 13
Lv28684M221M3261,456,38460D 17:20:04Lab 27 · Barracks 27 · Lumberyard 13
Lv29995M301M3261,828,51278D 22:32:04Lab 28 · Alliance Hall 28 · Herb Garden 13
Lv301.3B415M3263,236,996102D 14:53:43Lab 29 · Training Grounds 29 · Antitoxin Workshop 15
Why these times and not the other column
On the time column. The source publishes two time columns, “Build Time” and “Original Time”, without explaining the difference. Comparing them level by level, the implied construction-speed bonus is not constant — it is exactly +5% at Lv8–12, +9% at Lv13–15, then climbs irregularly to roughly +115% by Lv28–30. That is the signature of one player recording their own observed timers as their buffs grew, not a formula. Only the “Original Time” column is a true base value, and that is what is shown above. The source also leaves “Original Time” blank for Lv1–Lv7 and only starts filling it at Lv8, which is what you would expect if the recorder had no construction bonus early on and the two columns were identical until one appeared. Lv1–Lv7 above therefore use the single published figure. Lv5 additionally grants 10 minutes of free speedups. Independently confirmed: a separate guide (“Sanctuary Build Times”) publishes only one series, states on its face that all times are base times with buffs not included, and its figures match the “Original Time” column at every level from Lv3 to Lv30. Its own closing advice is to use construction buffs from the King to cut those times — which is the Kingdom Titles mechanic below. Your own timer will be shorter by whatever construction bonus you are carrying — see the Kingdom Titles section, where a freely-available title grants +60% on its own.
Why the diamond figures are not a cost
On the diamond column. Diamonds here are the price of buying out the remaining build time, not an upgrade cost you must pay. Because the price depends on how much time is left, the published figure for each level was captured at an arbitrary point in that build — which is why the numbers are not monotonic (Lv12 shows 8,907, Lv13 shows 1,591). Treat these as indicative only and do not compare them between rows.

What each level unlocks

  • Lv1 — New Lumberyard and Farms
  • Lv2 — New Herb Garden
  • Lv3 — Builder’s Hut, Herb Storage, Lumber Depot, Granary. Event: Rat Frenzy (limited-time, new players only)
  • Lv4 — Tavern, Walls, new Lumberyard, Farm and Herb Garden. Event: Heal Celia and Exploration — collect 5 antidotes to get Celia free; also unlocks Explorer’s Camp and the 7-day Final Dawn event
  • Lv5Squad 1, Gear Workshop, new Antitoxin / Weaving / Smelting Workshop
  • Lv6 — Barracks, Scout Squad, Nomad Trader, Infirmary, Falcon Tower, Alliance Hall, 2 Training Grounds. Event: Cheese Trap unlocks here — join an alliance and build its Alliance Hall, then just explore the area; also opens limited events like Thief Hunt
  • Lv7 — Warrior Statue, Raven Nest, Lab, Arena
  • Lv8Squad 2, Watchtower, Curio Hall, new Infirmary, new Lumberyard and Farm. Events: Demon King unlocks here
  • Lv9 — Monument, 2nd Research Queue (purchasable), Black Ops
  • Lv10 — Private Stable, Alliance Stable, new Antitoxin and Smelting Workshop. Event: Alliance Duel — join an alliance within 24h of this unlock, or you can still earn points once the week resets
  • Lv11 — Warlock Statue, new Scout Squad
  • Lv12 — new Lumberyard and Farm
  • Lv13 — Ranger Statue, Infirmary, new Lumberyard, Farm and Antitoxin Workshop
  • Lv14 — new Lumberyard and Farm
  • Lv15 — Raven Workshop (equip gear on your Raven), new Barracks, Hall of Honor. Event: Elixir Scramble — you must register to participate
  • Lv16 — 2 new Antitoxin Workshops, new Smelting Workshop. Event: Expedition, via the Watchtower Challenge
  • Lv17 — New Herb Garden, new Training Grounds
  • Lv18 — New Weaving Workshop, new Infirmary
  • Lv19 — New Herb Garden, new Scout Squad
  • Lv20Squad 3, new Barracks, new Smelting Workshop
  • Lv21 — new Barracks, new Smelting Workshop
  • Lv22 — New Weaving Workshop

Lv23 onwards lists no new unlocks in the source — from there it is pure stat and cap increases. The three squad slots are the milestones worth planning around: Lv5, Lv8 and Lv20. This corrects an earlier version of this list that skipped Lv12 and Lv14 believing they had nothing new — both add a Lumberyard and Farm.

Might, Hero Level Cap and base Hero stats by Sanctuary level

From the same source spreadsheet (“Sanctuary Details” tab). These are the hero’s base HP/ATK/DEF at the level cap that Sanctuary level allows — before gear, stars, curios or skills. Useful as a floor when judging whether a hero build is under- or over-performing for its level.

Sanctuary LvMightHero Lv capHero HPHero ATKHero DEF
190051,6002525
21,60053,3004848
32,50055,0007070
43,400156,6009494
54,400258,300120120
65,3003010,100145145
76,2003511,700169169
87,0004013,400193193
98,3004515,100217217
109,7005016,700241241
1112,0005518,400262262
1214,9006020,200288288
1317,7006521,800310310
1421,2007023,500336336
1525,6007525,200358358
1630,9008026,800386386
1737,4008528,500407407
1845,7009030,200431431
1954,9009531,900456456
2067,30010033,600479479
2181,50010535,300504504
2298,30011036,900528528
23116,70011538,600554554
24137,30012040,400579579
25164,40012542,000603603
26195,90013043,700624624
27232,30013545,400647647
28275,90014047,000674674
29325,90014548,700695695
30384,30015050,500723723

Lv15 DEF is shown here as 358, corrected from the 258 the source published. Every other level has ATK exactly equal to DEF, which made 258 look like a slip; alliance leadership confirmed it as a typo on 1 Sep 2026. Recorded rather than silently changed, because a correction to a published source is exactly the kind of thing that should stay visible.

Sanctuary Upgrade Guide — key notes

  • Herbs are only required from Lv9 onwards — don’t stockpile them early.
  • The Lab becomes a permanent requirement at Lv11 and stays on every row to Lv30. It is the single most common blocker; keep it ahead of your Sanctuary at all times.
  • Stars cap at 326 from Lv28 onwards, so the last three levels add no further star pressure.
  • Lv19 to Lv21 is the wall. Base time triples across those three levels and the diamond buy-out jumps by an order of magnitude at Lv21. Bank speedups before starting Lv19.
  • Base time at Lv30 is 102 days 14 hours. Earlier versions of this page quoted 47 days, which came from the buffed column — that figure was wrong and has been corrected.

Planning notes drawn from the Sanctuary Upgrade Guide by KrrissGaming, Server 125, cross-checked against the table above.