Sanctuary Upgrades
Planning notes for pushing your Sanctuary level. The Sanctuary gates your hero level cap, so it is usually the building that decides how fast everything else can grow.
Want to track which prerequisite buildings you’ve already reached, with a notes box for your own build order? See Sanctuary Upgrade Checklist in the Tools tab — kept separate here so this guide stays a reference rather than a form.
Full upgrade table — Lv1 to Lv30 22 points · 2 tables
Several player-made infographics circulating on Discord are transcriptions of this same wiki page, so they don't independently corroborate it. The figures have since been checked cell by cell against a full-resolution rendering of the same table and match throughout.
Farms and Lumber are identical at every level, so they share one column below. Herbs are only required from Lv9 onwards.
| Level | Farm / Lumber | Herbs | Stars | Diamonds | Base build time | Required buildings |
|---|---|---|---|---|---|---|
| Lv1 | Free | – | – | – | Already Built | – |
| Lv2 | 32 | – | – | – | 0:00:02 | – |
| Lv3 | 983 | – | 17 | – | 0:00:03 | – |
| Lv4 | 2,598 | – | 19 | 17 | 0:05:00 | Lumber Depot 1 · Granary 1 · Herb Storage 1 |
| Lv5 | 19.7K | – | 28 | 54* | 0:10:58 | Walls 3 |
| Lv6 | 92.7K | – | 47 | 246 | 0:34:23 | Walls 5 |
| Lv7 | 236K | – | 61 | 268 | 1:30:40 | Training Grounds 4 · Alliance Hall 3 |
| Lv8 | 396K | – | 80 | 468 | 3:01:35 | Training Grounds 6 · Alliance Hall 5 |
| Lv9 | 606K | 209K | 96 | 1,579 | 4:16:50 | Walls 8 · Alliance Hall 7 |
| Lv10 | 749K | 233K | 112 | 2,565 | 5:35:23 | Walls 9 · Infirmary 7 |
| Lv11 | 1.9M | 602K | 142 | 1,745 | 7:14:03 | Training Grounds 10 · Lab 7 |
| Lv12 | 3.1M | 959K | 155 | 8,907 | 9:24:17 | Lab 11 · Walls 10 · Antitoxin Workshop 7 |
| Lv13 | 3.5M | 1.1M | 173 | 1,591 | 12:13:33 | Lab 12 · Alliance Hall 11 · Farm 7 |
| Lv14 | 4.9M | 1.6M | 193 | 2,005 | 15:53:38 | Lab 13 · Warrior Statue 12 · Lumberyard 7 |
| Lv15 | 6.4M | 2.3M | 201 | 2,604 | 22:15:05 | Lab 14 · Training Grounds 14 · Herb Garden 7 |
| Lv16 | 11.9M | 4.0M | 215 | 3,650 | 1D 07:09:06 | Warrior Statue 14 · Lab 15 · Granary 7 |
| Lv17 | 16.3M | 5.0M | 225 | 4,844 | 1D 19:36:44 | Lab 16 · Barracks 15 · Lumber Depot 7 |
| Lv18 | 27.1M | 9.0M | 231 | 6,463 | 2D 13:03:27 | Lab 17 · Training Grounds 17 · Herb Storage 7 |
| Lv19 | 31.1M | 10.8M | 237 | 7,204 | 3D 13:28:48 | Lab 18 · Warrior Statue 17 · Antitoxin Workshop 10 |
| Lv20 | 57.0M | 17.5M | 247 | 43,545 | 4D 23:40:20 | Lab 19 · Alliance Hall 18 · Farm 10 |
| Lv21 | 81.2M | 26.3M | 254 | 187,192 | 6D 16:20:11 | Lab 20 · Training Grounds 20 · Lumberyard 10 |
| Lv22 | 106M | 34.8M | 260 | 275,764 | 8D 16:26:15 | Lab 21 · Warrior Statue 21 · Herb Garden 10 |
| Lv23 | 137M | 40.4M | 270 | 293,742 | 11D 06:58:07 | Lab 22 · Infirmary 22 · Granary 10 |
| Lv24 | 168M | 55.1M | 282 | 304,879 | 15D 19:21:22 | Lab 23 · Walls 23 · Lumber Depot 10 |
| Lv25 | 260M | 91.2M | 292 | 676,739 | 22D 03:05:55 | Lab 24 · Training Grounds 24 · Herb Storage 10 |
| Lv26 | 362M | 115M | 304 | 798,165 | 30D 23:32:17 | Lab 25 · Warrior Statue 25 · Antitoxin Workshop 13 |
| Lv27 | 512M | 158M | 314 | 1,156,835 | 43D 08:57:12 | Lab 26 · Training Grounds 26 · Farm 13 |
| Lv28 | 684M | 221M | 326 | 1,456,384 | 60D 17:20:04 | Lab 27 · Barracks 27 · Lumberyard 13 |
| Lv29 | 995M | 301M | 326 | 1,828,512 | 78D 22:32:04 | Lab 28 · Alliance Hall 28 · Herb Garden 13 |
| Lv30 | 1.3B | 415M | 326 | 3,236,996 | 102D 14:53:43 | Lab 29 · Training Grounds 29 · Antitoxin Workshop 15 |
Why these times and not the other column
Why the diamond figures are not a cost
What each level unlocks
- Lv1 — New Lumberyard and Farms
- Lv2 — New Herb Garden
- Lv3 — Builder’s Hut, Herb Storage, Lumber Depot, Granary. Event: Rat Frenzy (limited-time, new players only)
- Lv4 — Tavern, Walls, new Lumberyard, Farm and Herb Garden. Event: Heal Celia and Exploration — collect 5 antidotes to get Celia free; also unlocks Explorer’s Camp and the 7-day Final Dawn event
- Lv5 — Squad 1, Gear Workshop, new Antitoxin / Weaving / Smelting Workshop
- Lv6 — Barracks, Scout Squad, Nomad Trader, Infirmary, Falcon Tower, Alliance Hall, 2 Training Grounds. Event: Cheese Trap unlocks here — join an alliance and build its Alliance Hall, then just explore the area; also opens limited events like Thief Hunt
- Lv7 — Warrior Statue, Raven Nest, Lab, Arena
- Lv8 — Squad 2, Watchtower, Curio Hall, new Infirmary, new Lumberyard and Farm. Events: Demon King unlocks here
- Lv9 — Monument, 2nd Research Queue (purchasable), Black Ops
- Lv10 — Private Stable, Alliance Stable, new Antitoxin and Smelting Workshop. Event: Alliance Duel — join an alliance within 24h of this unlock, or you can still earn points once the week resets
- Lv11 — Warlock Statue, new Scout Squad
- Lv12 — new Lumberyard and Farm
- Lv13 — Ranger Statue, Infirmary, new Lumberyard, Farm and Antitoxin Workshop
- Lv14 — new Lumberyard and Farm
- Lv15 — Raven Workshop (equip gear on your Raven), new Barracks, Hall of Honor. Event: Elixir Scramble — you must register to participate
- Lv16 — 2 new Antitoxin Workshops, new Smelting Workshop. Event: Expedition, via the Watchtower Challenge
- Lv17 — New Herb Garden, new Training Grounds
- Lv18 — New Weaving Workshop, new Infirmary
- Lv19 — New Herb Garden, new Scout Squad
- Lv20 — Squad 3, new Barracks, new Smelting Workshop
- Lv21 — new Barracks, new Smelting Workshop
- Lv22 — New Weaving Workshop
Lv23 onwards lists no new unlocks in the source — from there it is pure stat and cap increases. The three squad slots are the milestones worth planning around: Lv5, Lv8 and Lv20. This corrects an earlier version of this list that skipped Lv12 and Lv14 believing they had nothing new — both add a Lumberyard and Farm.
Might, Hero Level Cap and base Hero stats by Sanctuary level
From the same source spreadsheet (“Sanctuary Details” tab). These are the hero’s base HP/ATK/DEF at the level cap that Sanctuary level allows — before gear, stars, curios or skills. Useful as a floor when judging whether a hero build is under- or over-performing for its level.
| Sanctuary Lv | Might | Hero Lv cap | Hero HP | Hero ATK | Hero DEF |
|---|---|---|---|---|---|
| 1 | 900 | 5 | 1,600 | 25 | 25 |
| 2 | 1,600 | 5 | 3,300 | 48 | 48 |
| 3 | 2,500 | 5 | 5,000 | 70 | 70 |
| 4 | 3,400 | 15 | 6,600 | 94 | 94 |
| 5 | 4,400 | 25 | 8,300 | 120 | 120 |
| 6 | 5,300 | 30 | 10,100 | 145 | 145 |
| 7 | 6,200 | 35 | 11,700 | 169 | 169 |
| 8 | 7,000 | 40 | 13,400 | 193 | 193 |
| 9 | 8,300 | 45 | 15,100 | 217 | 217 |
| 10 | 9,700 | 50 | 16,700 | 241 | 241 |
| 11 | 12,000 | 55 | 18,400 | 262 | 262 |
| 12 | 14,900 | 60 | 20,200 | 288 | 288 |
| 13 | 17,700 | 65 | 21,800 | 310 | 310 |
| 14 | 21,200 | 70 | 23,500 | 336 | 336 |
| 15 | 25,600 | 75 | 25,200 | 358 | 358 |
| 16 | 30,900 | 80 | 26,800 | 386 | 386 |
| 17 | 37,400 | 85 | 28,500 | 407 | 407 |
| 18 | 45,700 | 90 | 30,200 | 431 | 431 |
| 19 | 54,900 | 95 | 31,900 | 456 | 456 |
| 20 | 67,300 | 100 | 33,600 | 479 | 479 |
| 21 | 81,500 | 105 | 35,300 | 504 | 504 |
| 22 | 98,300 | 110 | 36,900 | 528 | 528 |
| 23 | 116,700 | 115 | 38,600 | 554 | 554 |
| 24 | 137,300 | 120 | 40,400 | 579 | 579 |
| 25 | 164,400 | 125 | 42,000 | 603 | 603 |
| 26 | 195,900 | 130 | 43,700 | 624 | 624 |
| 27 | 232,300 | 135 | 45,400 | 647 | 647 |
| 28 | 275,900 | 140 | 47,000 | 674 | 674 |
| 29 | 325,900 | 145 | 48,700 | 695 | 695 |
| 30 | 384,300 | 150 | 50,500 | 723 | 723 |
Lv15 DEF is shown here as 358, corrected from the 258 the source published. Every other level has ATK exactly equal to DEF, which made 258 look like a slip; alliance leadership confirmed it as a typo on 1 Sep 2026. Recorded rather than silently changed, because a correction to a published source is exactly the kind of thing that should stay visible.
Sanctuary Upgrade Guide — key notes
- Herbs are only required from Lv9 onwards — don’t stockpile them early.
- The Lab becomes a permanent requirement at Lv11 and stays on every row to Lv30. It is the single most common blocker; keep it ahead of your Sanctuary at all times.
- Stars cap at 326 from Lv28 onwards, so the last three levels add no further star pressure.
- Lv19 to Lv21 is the wall. Base time triples across those three levels and the diamond buy-out jumps by an order of magnitude at Lv21. Bank speedups before starting Lv19.
- Base time at Lv30 is 102 days 14 hours. Earlier versions of this page quoted 47 days, which came from the buffed column — that figure was wrong and has been corrected.
Planning notes drawn from the Sanctuary Upgrade Guide by KrrissGaming, Server 125, cross-checked against the table above.