Tick what you own, then copy the ATK from each hero's stat panel. That one number is what the squad builder compares on — it already contains level, stars, skills and gear.
Rarity colours match the game: gold = UR (also called orange in official materials), purple = SSR, blue = SR. Spending profile changes how fast you get and level heroes, not which ones are eventually reachable — everything is obtainable free, just RNG-gated.
The spending profiles are a placeholder. The numbers behind them have no source and are waiting on alliance consensus, and the investment advice below is shown in full for every band rather than filtered by the profile you pick.
Annie
WarlockDamageURPvE SPvP A
Hero Pass, Daily Offer; joins Tavern day 66
Specializes in AoE magic damage and Burn effects, a reliable PvE damage dealer. Skills deal consistent damage over time rather than instant burst, clearing waves efficiently and chipping enemies even after attacks land. Performs well in both PvE and PvP, though DPS is lower in PvP.
Frontline tank built for durability and team protection — easy to obtain and upgrade, strong for both F2P and spenders. Used in nearly every comp since day 1.
Can slot into any team but works especially well in a Ranger core. Consistently used in Ranger comps, burst teams, and situations needing sustain without sacrificing damage output — one of the hybrid support-healers, alongside Harper, with strong ATK-scaling buffs.
A defensive tank with team protection mechanics, designed to reduce incoming damage and disrupt enemy burst damage. Adds utility through energy reduction and ally protection, valuable in both PvP and sustained fights, especially against stun-heavy enemies like Red Lady.
A strong Energy DPS and Crit buffer who deals high single-target damage while also increasing her own Crit Rate. Moon Blade and Lunar Hunt give powerful burst; Moonfall Dance lets her damage multiple enemies. Consistently critical, scales very well with higher stars.
A self-sustaining tank focused on shielding and survivability. Heals himself, generates shields for the entire team, and provides extra protection for allied tanks — very strong in PvP fights and longer battles, though overall stats/damage contribution are less impactful in PvE.
Defensive support who boosts team damage while improving survivability. Ultimate raises ally ATK; active shields the lowest-HP ally; passive boosts all Warriors.
Wishing Wheel hero, Daily Offer; joins Tavern day 66
A single-target burst carry specializing in finishing off low-HP enemies. Kit revolves around throwing cards for massive damage with bonus scaling and burn effects. Performs best early-to-mid game, where high burst can quickly eliminate enemies. Known in his own flavor text as Jester.
Focused on damage reduction, self-healing and survival. Becomes very strong at high star levels, but heavily star-dependent — at low stars he is less reliable and can be outperformed by other tanks like Shadow. Performs best as the frontline anchor, buying time for backline heroes.
A hybrid healer and damage amplifier who excels in Burn-based teams — strong HP recovery, team-wide Warlock buffs, and bonus damage scaling when enemies are Burning. Real value is boosting team survivability and indirectly increasing DPS. Excels in PvE thanks to sustained fights; in PvP she is limited by slow tempo and lack of burst utility.
A high-damage burst carry with strong Energy DMG scaling and crowd control (stun). Excels in both PvE and PvP, one of the most consistent DPS heroes — locks targets, amplifies damage taken, and finishes enemies with powerful AoE ultimates.
Deals good damage, reduces enemy DEF, and drains Energy with his ultimate. Passive reduces incoming Energy damage. F2P shard order (per the Tavern batch he joins alongside): Marlena, then Harper, then Cynthia, then Shadow.
A durable counter-based frontline fighter who excels at punishing enemies for attacking him. Thrives on sustained combat, reflecting damage and reducing incoming hits rather than relying purely on his own damage output. Known in his own flavor text as Brian.
Has a very similar skill structure to Marlena, but her passive boosts Crit Rate instead of Energy DMG, so she scales differently in late game. Star-dependent — performs much better at higher star levels.
A solid, reliable single-target carry that shines in PvE and boss scenarios. Easy to obtain and scales well, a great early-to-mid game investment. Excels eliminating priority targets, though limited utility/AoE can struggle in PvP-heavy environments. Updated passive now increases Ranger damage to monsters +30%.
Excels in PvE thanks to strong damage reduction against monsters, sustaining effectively in early-to-mid game. Useful as a starter tank until a stronger high-star tank is available; shards can be bought from the Alliance Shop but other items are usually a better spend.
A single-target bleed-focused DPS who excels at shredding enemies over time while stacking bonus damage. Strong in sustained fights and boss scenarios, since she deals much higher damage to bleeding enemies.
PvE-oriented hybrid DPS who performs well early to mid-game via monster-focused utility and burst damage. RNG targeting and weaker scaling make her less reliable long-term than dedicated carries like Claire.
Specializes in high single-target burst damage, especially effective in PvE content. Kit revolves around consistent Energy Damage scaling with strong multipliers, excellent against bosses and monsters. Limited by hard-to-obtain shards, which slow down progression.
A durable Warlock tank who combines crowd control, shielding, and sustained damage — disrupting enemies with stuns while protecting himself through HP-based shields. Reliable in both PvE and frontline PvP setups.
Good carry for both PvP and PvE, high damage output and survivability especially via his low-HP passive. Shards are hard to obtain — recommended as your 4th–5th SSR upgrade priority.
A dependable, all-around tank that performs well in most content — consistent, easy to build, and effective for players needing a strong frontline early to mid game. Good in PvP (stun/weaken frontline) and PvE (survivability via God of War Blessing).
A strong all-around PvP carry, dealing consistent physical damage through both single- and multi-target skills. Scales well with investment and gets more dangerous at higher stars.
An SSR support with offensive capabilities, offering both AoE burst damage and team-wide buffs. Stands out in PvE for increasing allies' damage against monsters while still dealing solid damage herself. Her death-triggered heal also gives her unique clutch value.